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・ Defense News
・ Defense Nuclear Facilities Safety Board
・ Defense Nuclear Weapons School
・ Defense of Brest Fortress
・ Defense of Cincinnati
・ Defender (1982 yacht)
・ Defender (2002 video game)
・ Defender (album)
・ Defender (association football)
・ Defender (Gabriella Cilmi song)
・ Defender (Peter Andre song)
・ Defender 2000
・ Defender M
・ Defender Mountain
・ Defender of the Bond
Defender of the Crown
・ Defender of the Faith
・ Defender of the Fatherland Day
・ Defender of the Motherland Medal
・ Defender of Ukraine Day
・ Defender Photo Supply
・ Defender, California
・ Defender-class boat
・ Defender-class torpedo boat
・ Defender/Joust
・ Defenders (comics)
・ Defenders (Ireland)
・ Defenders Day
・ Defenders of Ardania
・ Defenders of Dynatron City


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Defender of the Crown : ウィキペディア英語版
Defender of the Crown

''Defender of the Crown'' is a strategy computer game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games.
In 1987 it was ported to DOS, the Nintendo Entertainment System (NES), Atari ST, ZX Spectrum, Amstrad CPC, Commodore 64, Macintosh and finally, the Apple IIGS in 1988. It was later ported to the CD-i.
==Gameplay==
The game is set in England in 1149 during the Middle Ages where, following the death of the king, different factions are fighting for territorial control.
The player assumes the role of a Saxon (Wilfred of Ivanhoe, Cedric of Rotherwood, Geoffrey Longsword or Wolfric the Wild) and tries to fight off the Norman hordes and wrestle for control of England. Eventually, the player must fight for control of all territories, and potentially those controlled by other Saxons, if they have become antagonistic. The player must amass armies and fight for control of opponents' castles. The player may engage enemy armies in battle, loot or lay siege to opposing castles. Territories can also be won in the periodic jousting contests. From time to time the player may attempt to rescue a damsel in distress and can appeal for help from the legendary bandit Robin Hood.
The game's strategy boils down to a war of attrition as the player tries to amass larger armies than his opponents and manages to attack their territories at the right time.
Due to financial strains, Cinemaware decided to release the initial version without all the features originally planned for because of their need for revenue. Some features were partially implemented, but were removed so the game could be shipped. Some additional features completed but never seen in the shipped game include flaming fireballs (launched via the catapult), more locations (more varied castles to attack) and more in-depth strategy. Some of these features were implemented in the ports of the game.
Jim Sachs, the primary artist for the game, showcased some of these features on the Amiga during interviews after the release of the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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